Monthly Log 2025

2025-02-26    2 minute read

01 - January

  • Learned to play the first bit of Verrat on the HXCSTR (the piano part in the first 20 seconds). Surprisingly easy! The rest has been much harder. TODO: upload a quick video
  • Started working with a designer to make crofu look less ugly. Their current progress is available at https://ghostcatte.codeberg.page/crofu-design/
  • Started working on updating knus (forked from the unmaintained knuffel) to KDL 2.0. Keep up with my progress here. I've still got a long way to go, but a lot of the "main" features are implemented (bare identifier string arguments, new keywords). I'm still a bit bummed that the proposal to remove / from reserved identifier characters didn't pan out, but such is life.
  • tlature (apparently people pronounce it as "lature" when I format it as ↹lature)
    • Bumped kdl dependency to 6.0.0 (implementing KDL 2.0)
    • Lots of refactoring, as usual
    • Added some audio and event metering functionality
    • Added a plugin logger view
    • Wrote my first proc macro to make a "splittable" trait derive that implements a trait allowing a structure to be split into main and audio thread versions.

02 - February

  • Started another game project, as I tend to do. Trying to keep scope down, but you know how it gets.