Learned to play the first bit of Verrat on the HXCSTR
(the piano part in the first 20 seconds).
Surprisingly easy! The rest has been much harder. TODO: upload a quick video
Started working on updating knus (forked from the unmaintained knuffel)
to KDL 2.0.
Keep up with my progress here.
I've still got a long way to go, but a lot of the "main" features are implemented (bare identifier string arguments,
new keywords).
I'm still a bit bummed that the proposal to remove / from reserved identifier
characters didn't pan out, but such is life.
tlature (apparently people pronounce it as "lature" when I format it as ↹lature)
Bumped kdl dependency to 6.0.0 (implementing KDL 2.0)
Lots of refactoring, as usual
Added some audio and event metering functionality
Added a plugin logger view
Wrote my first proc macro to make a "splittable" trait derive that implements a trait allowing a structure to be
split into main and audio thread versions.
02 - February
Been exploring a game concept for a turn-based tower defence.
Explored a couple different game engines because I was tired of bevy compile times.
Ended up settling on macroquad.
Revived tacticum because it seemed to be a good fit.